Talic Effects
Talics – special stones required for item upgrades.
You can obtain them in two ways:
1) When smelting ore, there is a chance to receive a talic in addition to crafting ingredients and gems.
2) Talics drop from Pit Bosses (talics cannot be obtained from regular monsters in mines).
The number of identical talics you can insert depends on the type of talic. Keep in mind that an item may have fewer upgrade slots.
Each subsequent talic gives a higher bonus, but also increases the chance of item breakage or losing the talic itself.
Ignorant Talic
Increases weapon damage.
Damage percentage: +5% → +13% → +25% → +50% → +80% → 135% → 200%
Increases weapon damage.
Damage percentage: +5% → +13% → +25% → +50% → +80% → 135% → 200%
Belief Talic
Increases defense against water magic. Adds water element to weapons (part of the damage is calculated as water damage).
Water defense: +10 → +20 → +30 → +45 → +60
Increases defense against water magic. Adds water element to weapons (part of the damage is calculated as water damage).
Water defense: +10 → +20 → +30 → +45 → +60
Chaos Talic
Increases critical hit chance.
Critical chance: +10% → +15% → +20% → +25% → +30% → +35% → +50%
Increases critical hit chance.
Critical chance: +10% → +15% → +20% → +25% → +30% → +35% → +50%
Darkness Talic
Gives weapons a magic vampirism effect — part of damage converts to FP. In gloves, gives % shield block bypass.
Vampirism percentage: 1% → 1.5% → 2% → 2.5% → 3% → 4% → 5%
Gives weapons a magic vampirism effect — part of damage converts to FP. In gloves, gives % shield block bypass.
Vampirism percentage: 1% → 1.5% → 2% → 2.5% → 3% → 4% → 5%
Destruction Talic
Gives weapons a vampirism effect — part of damage converts to HP.
Vampirism percentage: 10% → 20% → 30% → 45% → 60% → 75% → 100%
Gives weapons a vampirism effect — part of damage converts to HP.
Vampirism percentage: 10% → 20% → 30% → 45% → 60% → 75% → 100%
Favor Talic
Increases armor and shield defense.
Defense: +5% → +13% → +25% → +50% → 80%
Increases armor and shield defense.
Defense: +5% → +13% → +25% → +50% → 80%
Glory Talic
Increases defense against air magic. Adds air element to weapons (part of damage is calculated as air damage).
Air defense: +10 → +20 → +30 → +45 → +60
Increases defense against air magic. Adds air element to weapons (part of damage is calculated as air damage).
Air defense: +10 → +20 → +30 → +45 → +60
Grace Talic
Increases attack accuracy (only in gloves).
Accuracy: +100% → +200% → +300% → +450% → 600%
Increases attack accuracy (only in gloves).
Accuracy: +100% → +200% → +300% → +450% → 600%
Guard Talic
Increases defense against earth magic. Adds earth element to weapons (part of damage is calculated as earth damage).
Earth defense: +10 → +20 → +30 → +45 → +60
Increases defense against earth magic. Adds earth element to weapons (part of damage is calculated as earth damage).
Earth defense: +10 → +20 → +30 → +45 → +60
Hatred Talic
Increases ranged weapon distance.
Range: +10 → +20 → +30 → +45 → +60 → +75 → +100
Increases ranged weapon distance.
Range: +10 → +20 → +30 → +45 → +60 → +75 → +100
Mercy Talic
Increases evasion chance (only in boots).
Evasion: +10 → +20 → +30 → +45 → +60
Increases evasion chance (only in boots).
Evasion: +10 → +20 → +30 → +45 → +60
Restoration Talic
Frees the last occupied talic slot.
Frees the last occupied talic slot.
SacredFire Talic
Increases defense against fire magic. Adds fire element to weapons (part of damage is calculated as fire damage).
Fire defense: +10 → +20 → +30 → +45 → +60
Increases defense against fire magic. Adds fire element to weapons (part of damage is calculated as fire damage).
Fire defense: +10 → +20 → +30 → +45 → +60
Wisdom Talic
Reduces duration of negative debuffs (only in helmet).
Duration reduction: 10% → 20% → 30% → 45% → 60%
Reduces duration of negative debuffs (only in helmet).
Duration reduction: 10% → 20% → 30% → 45% → 60%

