Talic Effects
Talics – special stones required for item upgrades.
You can obtain them in two ways:
1) When smelting ore, there is a chance to receive a talic in addition to crafting ingredients and gems.
2) Talics drop from Pit Bosses (talics cannot be obtained from regular monsters in mines).
The number of identical talics you can insert depends on the type of talic. Keep in mind that an item may have fewer upgrade slots.
Each subsequent talic gives a higher bonus, but also increases the chance of item breakage or losing the talic itself.
Increases weapon damage.
Damage percentage: +5% → +13% → +25% → +50% → +80% → 135% → 200%
Increases defense against water magic. Adds water element to weapons (part of the damage is calculated as water damage).
Water defense: +10 → +20 → +30 → +45 → +60
Increases critical hit chance.
Critical chance: +10% → +15% → +20% → +25% → +30% → +35% → +50%
Gives weapons a magic vampirism effect — part of damage converts to FP. In gloves, gives % shield block bypass.
Vampirism percentage: 1% → 1.5% → 2% → 2.5% → 3% → 4% → 5%
Gives weapons a vampirism effect — part of damage converts to HP.
Vampirism percentage: 10% → 20% → 30% → 45% → 60% → 75% → 100%
Increases armor and shield defense.
Defense: +5% → +13% → +25% → +50% → 80%
Increases defense against air magic. Adds air element to weapons (part of damage is calculated as air damage).
Air defense: +10 → +20 → +30 → +45 → +60
Increases attack accuracy (only in gloves).
Accuracy: +100% → +200% → +300% → +450% → 600%
Increases defense against earth magic. Adds earth element to weapons (part of damage is calculated as earth damage).
Earth defense: +10 → +20 → +30 → +45 → +60
Increases ranged weapon distance.
Range: +10 → +20 → +30 → +45 → +60 → +75 → +100
Increases evasion chance (only in boots).
Evasion: +10 → +20 → +30 → +45 → +60
Frees the last occupied talic slot.
Increases defense against fire magic. Adds fire element to weapons (part of damage is calculated as fire damage).
Fire defense: +10 → +20 → +30 → +45 → +60
Reduces duration of negative debuffs (only in helmet).
Duration reduction: 10% → 20% → 30% → 45% → 60%


