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Equipment Guide

Equipment Guide

Armor

Armor comes in four types:

  1. Melee Armor (Warrior Armor)
    Provides high defense against normal damage, increases accuracy, reduces attack speed.
  2. Ranged Armor (Shooter Armor)
    Provides low defense against normal damage, increases running speed, does not reduce attack speed, provides magic resistance.
  3. Magic Armor (Mage Armor)
    Provides low defense against normal damage, reduces attack speed, increases FP, boosts spell attack and range.
  4. Launcher Armor (Launcher Armor)
    Provides low defense against normal damage, does not reduce attack speed, increases launcher attack speed, and improves accuracy.

Using armor of a certain level requires the appropriate RT.

Talics can be inserted into armor using a modifier, just as with weapons.

Armor Classes:

  • A) White. Name color – white. Standard armor. Can safely insert up to 4 talics.
  • B) Class B. Name color – yellow. Also called “Int.” Has armor stats 4 levels higher. Crafters 40+ have a chance to craft Int armor when crafting white armor. Can safely insert up to 2 talics.
  • C) Class C. Name color – orange. Only for armor level 39 and above. Has special properties, like Class B armor but may have reduced level and RT requirements. Must be assembled from a hero. Requires Class B armor with 10 inserted talics of the correct type. Talics cannot exceed 5; the more inserted, the higher the success chance. Also requires 10 pollen and one of three shavings (A, B, or C). Can buy 10 shavings and a full purple C shaving from the stash. Attempt fee – 1kk. Upon successful assembly, all components are consumed. No safe enhancement; armor can break on the first talic insertion attempt.

Shields

Shields provide block chance and extra defense but reduce attack speed and dodge chance. Using them requires the appropriate shield RT.

Shields come in four classes:

  1. White. Name color – white. Standard shield. Can safely insert up to 4 talics.
  2. Class A. Name color – purple. Same stats as white shield, but has a special property. Can safely insert up to 3 talics.
  3. Class B. Name color – yellow. Also called “Int.” Same stats as white shield but one level higher. Can safely insert up to 2 talics.
  4. Class C. Name color – orange. Assembled like Class C armor. No safe enhancement.

Anti-Gravity Accelerator

Equipped in the cloak slot. In peaceful mode, allows acceleration while hovering above the ground with significantly increased speed. Not available in combat mode. SP drains quickly. Comes in 5 types: 4 types provide protection against a specific element, the 5th type reduces the chance of a critical hit landing on you. Must be assembled from a hero using: 99 Ioni, 99 Bim, your race's bag, a talic (elemental or chaos, depending on desired Anti-Gravity type), and an Oily Shaving (A – low success chance, B – medium, C – high). Attempt cost depends on shaving type: A – 9kk, B – 15kk, C – 22kk.

Anti-Gravity can be enhanced with talics, but only those used in assembly. Risk of breaking exists from the first attempt.

Jewelry

Two types – earrings and rings. Provides the following bonuses:

  1. Elemental resistance
  2. Increased dodge
  3. Increased HP/SP
  4. Increased FP (Arcretia only)
  5. Increased running speed (Arcretia only)
  6. Improved accuracy (Arcretia only)
  7. Increased FP consumption when using skills
  8. Increased attack
  9. Increased defense

All jewelry provides elemental resistance; other bonuses may be absent. The most valuable are elemental accessories that boost attack/defense/dodge up to 25% and provide additional bonuses. Elemental jewelry can be upgraded.

Ammunition

Required for ranged weapons. Comes in several types:

  1. Normal
  2. Enhanced (+25% damage)
  3. Elemental (deals elemental damage)
  4. Explosive (damages all enemies nearby)

Launcher ammo cannot be of the second type; ammo for elements can only be of the third and fourth types simultaneously (i.e., deals area elemental damage). Each ranged weapon class requires specific ammo. Therefore, ammo can also be divided into classes:

  1. Regular arrows (used in bows)
  2. Bolts (used in crossbows)
  3. Beam arrows (used in beam weapons)
  4. Regular ammo (used in firearms)
  5. Laser ammo (used in laser weapons)
  6. "Volcano" ammo (used in machine guns)
  7. Rockets (used in launchers)
  8. Liquid fuel (used in flamethrowers)

Ammo comes in packs of different quantities. Available pack sizes:

  • 100 units (sold by NPCs, can be crafted)
  • 500 units (NPCs sell only rockets and liquid fuel, can be crafted)
  • 30,000 units (earned from certain professions)
  • 50,000 units (can be bought in shop)

Elemental ammo affects monsters of different elements depending on its power.
Maximum damage is achieved with the following interactions:

  • Earth → Fire
  • Fire → Water
  • Water → Air
  • Air → Earth
Grenades

Special case – grenades for grenade launchers (used only by Accretia). Come in packs of 100. Each type has a specific effect, e.g., traps the enemy in a net or reduces defense. Each grenade type requires a specific launcher level (1, 30, 40, or 50; grenades for level 1 launcher can be used in level 30 launcher, but not vice versa).

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