Rfonline dungeons
Keys
Keys:

Dungeons level 15-49

Dungeons level 50-55, Citadels
To enter a dungeon, you need keys. Keys drop from monsters/bosses.
Keys exist in different types and for different levels. Below is a list:
1)15-20 War Territory, drops from monsters level 15-20
-Wing Battle Dungeon, you need to kill the boss
2)21-25 War Territory, drops from monsters level 21-25
-Flem Battle Dungeon, you need to kill the boss
-Snatcher Battle Dungeon, you need to kill monsters
3)26-30 War Territory, drops from monsters level 26-30
-Grumble Battle Dungeon, you need to kill 2 bosses
-Red Gaff Battle Dungeon, you need to kill 1 boss
-Gaff Battle Dungeon, you need to kill monsters
4)31-35 War Territory, drops from monsters level 31-35
-Splinter Battle Dungeon, you need to kill 2 bosses
-Volcanic Battle Dungeon, you need to kill 1 boss
-Snatcher Battle Dungeon, you need to kill monsters
-Argol Battle Dungeon, you need to kill monsters
5)36-40 War Territory, drops from monsters level 36-40
-Lizard Battle Dungeon, you need to kill 2 bosses
-Crawler Battle Dungeon, you need to kill 1 boss
-Lava Battle Dungeon, you need to kill monsters
-Vafer Battle Dungeon, you need to kill monsters
6)41-45 War Territory, drops from monsters level 41-45
-Clod Battle Dungeon, you need to kill 2 bosses
-Hobo Battle Dungeon, you need to kill 1 boss
-Passer Battle Dungeon, you need to kill 1 boss
-KingTwizer Battle Dungeon, you need to kill monsters
-SonAsh Battle Dungeon, you need to kill monsters
7)46-49 War Territory, drops from monsters level 46-50
-SnatureLex Battle Dungeon, you need to kill 2 bosses
-Heller Battle Dungeon, you need to kill 1 boss
-Tuncroat Battle Dungeon, you need to kill 1 boss
-Caliana Battle Dungeon, you need to kill monsters
-Anabola Battle Dungeon, you need to kill monsters
8)Small darkhole 45-50, drops from monsters level 51+ starting from the VK location.
9)50-55 War Territory, all on 5 bosses, drop from raid bosses starting from Varassa.
-Granites
-Caliana
-Turncoat
-Snatcher lords
-Hobo
10)Hora Dark Hole Battle 50+ - Dungeon for players level 50+, drops from pit bosses starting from Elan
Gate Activation and Quest Completion
To enter the War Territory, you need to be in a party and open the "War Territory Gate" by interacting with the corresponding NPC. For this, you need the key. The gates will appear on your screen.
Gates remain open only for a few seconds. Act quickly to move to the War Territory. Here, you must complete the quest received after entering the War Territory.
Quest information is displayed on the right side of the screen. While completing your quest, you cannot avoid monster attacks. Time in the War Territory is limited, so act fast and cooperate with your team. Successfully completing the quest gives you rewards; failure gives none. When the mission ends, you automatically return to the gate's original location.
Defeating monsters in the War Territory grants experience and skills. If your character dies in the War Territory, experience points are not lost.
Dungeons 49-
All dungeons up to level 49 are completed in the same location, only the completion conditions, rewards, and monsters change.
This location has 8 rooms, the numbering of which you should remember for a more efficient dungeon run in a group (convenient for communicating with your team members).
There are also 4 entrances, each leading to different rooms:
-Entrance 1 leads to room 1
-Entrance 2 leads to rooms 2 and 3
-Entrance 3 leads to room 5
-Entrance 4 leads to room 8
To complete a quest with 1 boss, you will need to clear several rooms to gain time and find the room with the boss. The required time depends on your team's attack power and coordination.
To complete a quest with 2 bosses, you will first need to locate the 1st boss and kill it as quickly as possible (usually several players enter from different entrances to find the room, then report to the team). After killing the 1st boss, you are given a fixed 2 minutes. You will need to clear rooms; the 2nd boss is quite tough, often hits a lot, and has guards. You may need 2 tanks (1 boss, 2 defenders) or 1 tank and a dodger (character with high evasion).
To complete a quest with monsters, you will need to kill monsters. It is easiest when there is a Dodger (evasion specialist) in the team, or a tank with AoE damage (mass damage) – for example, a mage works well. The number of mobs varies in different dungeons, from 120 in early dungeons to 300 in high-level ones.
Dungeons 50-55
To complete dungeons 50-55, you will need a strong tank and high damage.
As mentioned above, in any of the 5 dungeons there are 5 bosses: the first four bosses appear in rooms 1,2,4,7, and the fifth in rooms 3,5,6,8. Room numbers are shown in the picture above.
Granites (hit with water):
-The first boss has high evasion, you need accuracy (enchanted gloves with Mercy Talics minimum +4)
-Bosses 2-4 are easy
-Boss 5 heals and applies armor reduction (debuff). It’s better for tanks to cleanse the debuff.
Caliana water on 1 boss, air on the others:
Nothing complicated in the dungeon, except that 1 boss heals a lot
Turncoat (hit with air):
Nothing complicated in the dungeon, except that the 5th boss requires high damage because it has many blocks
Snatcher lords 4 and 5 hit with water, others don’t matter:
The 2nd and 3rd bosses have guards aggroed, 4th and 5th hit require 2 tanks (1 for the boss, 2 for guards)
Hobo (no elements):
For the 4th boss, a strong tank is needed
Small Darkhole Guide
In Small Darkhole there is a room system; each room gives a certain amount of time and a specific task. After completing it, your group must move through the gates, and the player who opened the gate must allow the group to enter the next room by pressing the corresponding button.
In the Small Citadel, you need a tank and damage dealers, 2-3 with AoE damage to clear mobs efficiently.
Room 1:

Once everyone spawns, the team's DPS should deal with monsters at points 1 and 2, while the tank gathers monsters along the red line and leads them to the team. After clearing, proceed to the gates and move to the next room.
Room 2:

The tank runs to point 1, gathers 4 dual-faced mobs, and moves to the bridge trying to stack them at one point. After 6 mobs and the 2nd point, stack them on the bridge as well. Once cleared, go to the gates and move to the next room.
Room 3:

The tank runs along the red line and gathers mobs at point 1, while the team destroys pillars in order along the blue line. The tank brings mobs to the DPS and doesn’t wait for them to break the pillars, then returns to gather worms again. After killing the worms (they respawn 2 more times), don’t forget to loot the pillars. If at least one loot item is missed – wipe. Once the task is completed (collect 10 loot items and kill required monsters), proceed to the gates and move to the next room.
Room 4:

The tank gathers monsters along the red line while the team clears mobs moving to point 1 along the blue line. After clearing, proceed to the gates and move to the next room.
Room 5:

The tank gathers monsters going to the end of the location and returns to the team while they destroy pillars and loot items. After completing the task, go to the gates and proceed to the next room.
Room 6:

The tank runs and gathers monsters along the red arrow, periodically returning to players who destroy amphoras. The tank does not wait for amphoras to break. Don’t forget to loot amphoras. If necessary loot doesn’t drop from 3 amphoras, move to point 4, clearing mobs along the way. After completing the task, go to the gates and proceed to the next room.
Room 7:
The tank gathers mobs, the rest destroy amphoras, and loot. After destroying an amphora, 2 mobs respawn. Nothing complicated; once the task is done, go to the gates and move to the next room.
Room 8:

The tank gathers 3 figures and leads them to the team (point 1). After killing them, the tank collects small mobs and leads them under the tombstone (part 2 of the quest) while the team attacks them. Once finished, go to the gate and proceed to the next room.
Room 9:

2 team members go to points 1 and 2; if one is missing, check the other point (marked with a cross). The rest go to point 3. After the 2 members destroy the pyramids, an egg appears, break it and move to the next room.
Room 10:
Just a weak boss, finish him off and you’ve completed the dungeon, congratulations!
Guide Hora Dark Hole
To complete this Dark Hole, you need 2 strong tanks with 53+ sets and well-geared DPS characters, 2 of them with good dodge.
Room 1:

Objectives:
1) Kill 40 Furious Lava Arachnids in 90 seconds (1 second per arachnid)
2) Kill 30 Furious Adult Arachnids in 90 seconds (2 seconds per arachnid)
3) Kill PB - Gigantic Furious Arachnid in 5 minutes
Strategy: The Dodger moves through the center, gathering mobs and advancing toward the gate, while the rest of the DPS attacks mobs gathered by the tanks and Dodger (1 tank left, 2 right).
After killing the first wave, repeat with the 2 mobs, tanks gather from both sides, Dodger in the center.
The boss appears in the center of the room; kill it and proceed.
Room 2:

Objectives:
1) Collect 10 loot items from Magma Warrior champions in 90 seconds (6 seconds per mob)
2) Kill PB - Leader of Pseudo-Drakes (-5 seconds if you kill the guard)
Strategy: 1 tank and 2 strong DPS go left, the rest go right. Gather 2-3 mobs and AoE them down, don’t forget to loot.
Kill the boss carefully, it deals strong AoE damage.
Room 3:

Objectives:
1) Collect 10 trophies from Rune Pillars in 3 minutes.
2) Kill PB - Bloody Cultist in 7 minutes.
Strategy: Tanks hold a few mobs on themselves and move them to the pillars; DPS hits the pillars, don’t forget to loot (5 seconds per mob).
After completing the first part, go to the center, kill the boss, and proceed.
Room 4:

Objectives:
1) Collect 20 trophies from Patrol Robots in 90 seconds (3 seconds per mob)
2) Kill 30 Destroyers in 90 seconds (6 seconds per mob)
3) Kill 50 Boss Guards in 180 seconds (without killing the soft PB)
Strategy: 1 tank and 2-3 DPS go one way, gather and kill, 2nd tank and remaining DPS go the other way. Loot mobs. After looting, continue killing monsters carefully; guards are best killed individually or with AoE while the tank moves the boss around. After killing 50 guards, go to the gate and proceed.
Room 5:

Objectives:
1) Collect 15 trophies from Rune Pillars in 3 minutes (-30 sec per kill, 1 mob gives +15 sec)
2) Kill PB - Lobster Patriarch in 5 minutes.
Strategy: Dodger gathers and AoEs 5-10 mobs into pillars, others destroy pillars. Use strong attack buffs; the room is difficult. Afterward, kill the pit boss.
Room 6:

Objectives:
1) Kill 25 Goblins in 5 minutes (-2 seconds per mob)
2) Kill PB - Strigoi Leader in 10 minutes
Strategy: Split into 2 groups: 1 group (tank + 2 strong DPS) goes left, others right. Don’t gather too many strong mobs. After killing, go to the center, kill the boss (1 tank holds PB, 2nd tank handles guards).
Room 7:

Objectives:
1) Collect 10 loot items from amphoras in 3 minutes (+5 sec per mob)
2) Kill 50 PB guards in 7 minutes (similar to Room 4), do not kill the boss.
Strategy: Gather mobs under amphoras, AoE the mobs and amphoras, loot. Then move the boss back and forth or lead it to the gates. After clearing guards, enter the gate.
Room 8:

Objectives:
Destroy 10 Tombstones in 3 minutes (-20 sec per tombstone +5 sec per mob)
Kill PB - Bloody Paw in 7 minutes.
Strategy: Hard room. Dodger needs 250+ dodge, tank should not gather too many mobs. Lead mobs into tombstones and AoE them. Split PB and guards between different tanks, kill them, and proceed.
Room 9:

Objectives:
1) Kill 12 Undines in 3 minutes (-2 sec per Undine)
2) Kill PB - Queen of Undines in 7 minutes.
3) Destroy only 1 Memory Crystal in 2 minutes.
Strategy: Undines spawn in different locations, search and kill them (group splits). Kill the boss (strong damage and healing), use strong buffs. After killing, you have 2 minutes to destroy the egg, move quickly, and proceed to the gate.
Room 10:
1 tank holds the boss, 2 tanks handle guards, kill the boss.
Congratulations, you have completed the Hora darkhole!
Rewards
Since the official servers are closed and we can only play on custom builds by different authors, describing rewards in detail makes little sense (as they are always modified on each server). I will describe only the usual format:
1)15-20 - Weapons 18-20 type B, armor, shields 16-19 type B, T2 stones.
2)21-25 - Weapons 22-25 type B, weapons 30(25) type C damage, armor, shields 23-25 type B, T2 stones.
3)26-30 - Weapons 28,30 type B, weapons 35(30) type C damage, armor, shields 27-29 type B, T2 stones.
4)31-35 - Weapons 35 type B, weapons 40(35) type C damage, armor, shields 33-35 type B, T3 stones.
5)36-40 - Weapons 40 type B, weapons 45(40) type C damage, armor, shields 37-39 type B, T3 stones.
6)41-45 - Leon parts level 40, each dungeon has its own (rarely seen on servers lately) and Leon instruction in "Slime" dungeon, also armor, shields 43-45 type B, weapons 45 type B.
7)46-49 - Leon parts level 45, each dungeon has its own (rarely seen on servers lately) and Leon instruction in "Snatcher Lords" dungeon, also armor, shields 47-50 type B, weapons 50 type B.
8)50-55 - Weapon box 55(50), armor and shields 53-55 type B, armor box 55(50), altars, Leon box 50.
Granites - pants
Caliana - torso
Turncoat - head
Snatcher lords - gloves
Hobo - boots
9)Small darkhole - current frequent rewards may include:
- Palmas accessories
- Palmas armor
- Keen talic
- Favor talic
- Weapon 50 type C with random downgrade
- Armor 50 type C with random downgrade
10)Hora Darkhole
- Talic crystal
- Darkhole weapon
- Darkhole accessories
- Herodian genetic chip
However, as noted, each administrator sets their own rewards, so this section is likely outdated.

