Attack Speed in Rfonline
Initially, without any armor or weapons equipped, your attack speed is 1.00.
Let's put on some armor and see what happens. Ranger or Launcher armor does not affect attack speed, but a full set of Warrior armor reduces the value to 0.74. Each armor piece slows you down by a specific amount — gloves and boots by 0.04, belt by 0.05, helmet by 0.07, and chestpiece by 0.12. So, in total, a full set should reduce attack speed by 0.32, but it reduces it by 0.26. This means that the more armor pieces you equip, the smaller the attack speed penalty each subsequent piece applies. Finally, a full armor set situationally slows you down to 0.80. However, since we are not using a basic weapon yet, we will not take this into account. For those who want to know how much each armor piece slows you down situationally, here are the numbers — 0.02 for gloves and boots, 0.04 for the belt and helmet, and 0.07 for the chestpiece.
If we now look at what happens when you equip a mix of different armor types, the result is nothing good — the slowdown is applied without any reduction. This means it’s always more beneficial to wear a full matching armor set. And, of course, Ranger and Launcher armor pieces can be mixed freely without any penalties.
Now let’s take a look at weapons. Weapons and shields slightly reduce your attack speed, but there are exceptions — some weapon types actually increase it. I tested this using level 35 items and their +15 versions to check the impact on attack speed. If your attack speed is modified by armor, a shield will slow you down by 0.17 — down to 0.83. A shield combined with a full Warrior set will reduce your speed to 0.67, while a shield with a Ranger/Launcher set will lower it to 0.83. A difference of 0.1 is already very noticeable during gameplay, and that’s why I now only use Ranger or Launcher armor.
All firearms are two-handed weapons, even those that visually look like dual-wielded ones — that’s just a graphical effect and doesn’t affect gameplay mechanics. Firearms reduce attack speed down to 0.45 or 0.44 depending on the type. If you’re not wearing any armor, your attack speed with firearms will be 0.39 or 0.38. As you can see, the difference between firearms and bows/crossbows is obvious. Firearms are best used together with armor. For comparison, if your attack speed is 1 with firearms equipped, then with bows it will be 0.41 or 0.42. Archers can attack in 3 and a half times less time than others. I don’t know the reason for this.
Bows are identical to firearms — their attack speed while wearing different types of armor is the same.
The next category is throwing weapons. Their main advantage is an infinite ammo supply, so you don’t need to run back to town for more bullets or fill your entire inventory with them. Another big advantage is that throwing weapons are one-handed, meaning you can use a shield. The attack speed of throwing weapons without any armor penalties is 0.38, with a warrior set 0.33, and with a mage set 0.35. However, throwing weapons without a shield are almost never used, so let’s see how much the attack speed decreases when using a shield — without armor penalties, the speed becomes 0.35! Only a 0.03% slowdown. Using a warrior set and a shield with throwing weapons results in 0.31 attack speed, and with a mage set — 0.33.
Now I will show the test results for melee weapons — I categorized them into types such as swords, axes, maces, etc. After collecting the data, I noticed that all one-handed weapons have the same attack speed. However, the attack speed of two-handed weapons varies depending on their type. This is intentional, just like for firearms and bows/crossbows. It is only a visual effect; two-handed melee weapons truly have an increased attack speed.
Let’s look at the attack speed with one-handed weapons without a shield — it increases to 1.19. In Warrior armor, this value drops to 0.84, and in Mage armor — to 0.97. With a shield, the attack speed without penalties is 0.96, in the Warrior set — 0.72, and in the Mage set — 0.81.
As for two-handed weapons, it all depends on their type:
- Warrior Armor - Two-Handed Sword - 0.98
- Mage Armor - Two-Handed Sword - 1.03
- No Penalties - Two-Handed Sword - 1.33
- Warrior Armor - Two Swords - 0.84
- Mage armor - two swords - 0.97
- No Penalties - Two Swords - 1.19
- Warrior Armor - Two-Handed Axe/Mace - 0.98
- Mage Armor - Two-Handed Axe/Mace - 1.04
- No Penalties - Two-Handed Axe/Mace - 1.34
- No penalties - spear - 1.08
- No Armor Penalties - Spear - 1.07
- Warrior Armor - Spear - 0.89
- Mage Armor - Spear - 0.98
- No Armor Penalties - Two-Handed Axe/Mace - 1.01
- Warrior Armor - Two-Handed Axe/Mace - 0.74
- Mage Armor - Two-Handed Axe/Mace - 0.84
- Warrior Armor - Two Axes - 0.84
- Mage Armor - Two Axes - 0.94
The only thing left are the Akret launchers. I doubt anyone will use them without Launcher Armor, so I just compiled the information for different loadouts: Rifleman - 0.31, Warrior - 0.28, and Launcher - 0.54.
Nobody uses staves in close combat anyway, but I collected some information about them anyway - 0.95 without penalties, warrior armor - 0.71 and mage armor - 0.81.
Below is a table that's much easier to navigate. The columns represent the different types of armor sets, and the rows represent the various weapons and equipment.

